Talk:Ōga Kaisei/@comment-25152698-20180628025325/@comment-3403804-20180628043748

Dazz is correct on all of these points, and allow me to tell you right now that 100,000 bytes articles aren't of themselves what makes a character powerful. At the end of the day, while articles represent your characters base strength, a characters true strength only becomes apparent when used in roleplays, the article is 30% of the package at most and the remaining 70% is all about application.

Being able to write a lot if you need to is a boon though, but the goal should always be to get to the point effectively and not attempt to tack on a bunch of purple prose to extend its length. I realize that I'm restating many of Daz's points here, but that is because they are true, not only of this fanon, but most fanons, even, there isn't a huge benefit to having oversized articles and currently I'd put the ideal length of a properly fleshed out character article as around 50,000-60,000 bytes.

To touch upon Daz's statement that I've found a solution that works for me, it is really quite simple, when you first write a character, start with the Powers & Abilities section and make the skeleton first. Then you find their "core" ability and expand upon that based upon what you want them to "play" like, sticking to the basics and laying a foundation. Once that foundation is in place, they can usually be roleplayed to high success and the rest of their abilities can be fleshed out as you go through roleplays.

Since we're discussing a possible RP between this character and Franc, I'd like to use Franc as an example. This is a character who very much embodies the process I outlined above, I've explained his swordsmanship because as a speed-type swordsman intended as a homage to Brook his swordsmanship is at the core of his character. Meanwhile I've left his Electro and Haki sections blank because all those really don't require much explaining and are best demonstrated through roleplays, everyone knows what Electro, Busoshoku Haki and Kenbunshoku Haki do, after all.

On a final note, characters develop through roleplays and you'll eventually find discrepancies and the like in a prewritten character as the story has simply pushed them in another direction. This is why Wolfgang has only recently turned into an article that I am proud of, as many things on his article were simply never used or came into play, which forced me to waste time rewriting, readding and fine-tuning an article that was at that point no longer indicative of his character. There's a saying about just this kind of situation.

"Don't sell the hide before you shoot the bear."